<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Courne Supremacy &#187; Programming Archives  &#8211; The Courne Supremacy</title>
	<atom:link href="http://www.cournesupremacy.com/tag/programming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cournesupremacy.com</link>
	<description>Just fire one out!</description>
	<lastBuildDate>Wed, 08 Feb 2012 10:15:03 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>That&#8217;s not a moon&#8230;</title>
		<link>http://www.cournesupremacy.com/thats-not-a-moon/</link>
		<comments>http://www.cournesupremacy.com/thats-not-a-moon/#comments</comments>
		<pubDate>Thu, 30 Aug 2007 04:29:38 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[raytracer]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2007/08/29/thats-not-a-moon/</guid>
		<description><![CDATA[&#8230;it&#8217;s a partially reflective UV texture mapped sphere with the image of the moon textured on it. And that one behind it is the place the Battlestar Galactica is going next season. And there&#8217;s a big fucking crate, because what &#8230; <a href="http://www.cournesupremacy.com/thats-not-a-moon/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cournesupremacy.com/thats-not-a-moon/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Horked but Working!</title>
		<link>http://www.cournesupremacy.com/horked-but-working/</link>
		<comments>http://www.cournesupremacy.com/horked-but-working/#comments</comments>
		<pubDate>Tue, 14 Aug 2007 09:51:15 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[raytracer]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2007/08/14/horked-but-working/</guid>
		<description><![CDATA[Here&#8217;s an image from the current state of my raytracer. The big win from all of this is that my raytracer is now recursive so I can cast reflection and refraction rays from my incident ray. It&#8217;s still buggy as &#8230; <a href="http://www.cournesupremacy.com/horked-but-working/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cournesupremacy.com/horked-but-working/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Boid Simulation Code</title>
		<link>http://www.cournesupremacy.com/boid-simulation-code/</link>
		<comments>http://www.cournesupremacy.com/boid-simulation-code/#comments</comments>
		<pubDate>Sun, 12 Aug 2007 19:44:41 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[boids]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2007/08/12/boid-simulation-code/</guid>
		<description><![CDATA[So, finally, here&#8217;s the code I wrote for my Boid simulator in C# using the XNA framework. Keep in mind: not everything is optimized, documented, and so on and so forth. The code is probably ugly in general, and I&#8217;m &#8230; <a href="http://www.cournesupremacy.com/boid-simulation-code/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cournesupremacy.com/boid-simulation-code/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>I took the day off to code</title>
		<link>http://www.cournesupremacy.com/i-took-the-day-off-to-code/</link>
		<comments>http://www.cournesupremacy.com/i-took-the-day-off-to-code/#comments</comments>
		<pubDate>Sat, 11 Aug 2007 11:06:30 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[boids]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2007/08/11/i-took-the-day-off-to-code/</guid>
		<description><![CDATA[As my good friend, Scrabcake, make a record of saying, I am a nerd. Here&#8217;s proof: I took the day off from work, where I am a software engineer, to stay at home, and&#8230;engineer software. Why engineer software at home &#8230; <a href="http://www.cournesupremacy.com/i-took-the-day-off-to-code/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cournesupremacy.com/i-took-the-day-off-to-code/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Raytracing II</title>
		<link>http://www.cournesupremacy.com/raytracing-ii/</link>
		<comments>http://www.cournesupremacy.com/raytracing-ii/#comments</comments>
		<pubDate>Mon, 06 Aug 2007 09:02:00 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[raytracer]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2007/08/06/raytracing-ii/</guid>
		<description><![CDATA[After another day of work here&#8217;s the result: With the help of Foley, et al. I fixed my illumination code. The specular highlight you see here works more correctly then in the previous image. I&#8217;m not so hot about the &#8230; <a href="http://www.cournesupremacy.com/raytracing-ii/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cournesupremacy.com/raytracing-ii/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Raytracing</title>
		<link>http://www.cournesupremacy.com/raytracing/</link>
		<comments>http://www.cournesupremacy.com/raytracing/#comments</comments>
		<pubDate>Sun, 05 Aug 2007 08:28:27 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[raytracing]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2007/08/05/raytracing/</guid>
		<description><![CDATA[I&#8217;m taking a bit of a hiatus from perspective drawing, but I&#8217;ve learned some more interesting perspective techniques that I can share with you later, along with a really good book on the subject, but I&#8217;ve started on yet another &#8230; <a href="http://www.cournesupremacy.com/raytracing/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cournesupremacy.com/raytracing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

