I’m back in the bay area today. Nice weather we’re having. I’ve been watching it part of last week — there were supposed to be thunderstorms in San Francisco. Yesterday, I started my journey back home around 3 am. The flight from Philadelphia to Chicago, no problem. In Chicago I learned they downsized the plane for whatever reason but I got onboard. When we reached San Francisco all I could see were peaks of the Golden Gate bridge and the rest of was just a dense white fog. No visibility, but our intrepid pilot decided to try and land anyway. Turbulence all the way and the passengers were upchucking the five dollar “snack packs” that United sold us a couple of hours ago. Just as we were fifty feet off the ground we sudden pulled up and skipped SFO all together. We didn’t learn till later that there was a sudden gust of wind (a freak one-in-a-million chance according to our pilot) that caused us to pull away. In San Jose we did a “gas and go” and a bunch of disgruntled and ill passengers opted to get off the plane ( at their own expense — United wasn’t going to off load their baggage and they were on their own to get to SFO). We landed though and I got home. Then the clouds broke and the sun shone down on the newly washed and cleansed Earth. What a day.
Today…I spent the last day of my vacation being somewhat industrious. Blender’s really piqued my interest in 3D modeling again. So after a day of work, here’s what I have: an almost complete, untextured Nintendo Wiimote. I did it using images I found off the Internets and modeled the entire thing with subdivision surfaces. Throughout my entire marathon modeling session, Blender didn’t once throw a fit or crash. Amazing. trueSpace or Martin Hash would have crashed a hundred times by now.
Reference Image (I used photoshop and cut it up into a front, top, and side view and discarded the ones I didn’t use):

A shitty render of my modeling work (I’ve got to learn how to set up lights and render better):

Enjoy! I need food and lots of TV now. Back to work tomorrow…