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	<title>Courne Supremacy &#187; Video Games</title>
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	<description>Just fire one out!</description>
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		<title>Review of Zelda: Phantom Hourglass</title>
		<link>http://www.cournesupremacy.com/2007/12/28/zelda-phantom-hourglass/</link>
		<comments>http://www.cournesupremacy.com/2007/12/28/zelda-phantom-hourglass/#comments</comments>
		<pubDate>Fri, 28 Dec 2007 10:15:27 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[phantom hourglass]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2007/12/28/zelda-phantom-hourglass/</guid>
		<description><![CDATA[Christmas is over. Everything&#8217;s back to business. I know I said that this month would be Nintendo DS homebrew month, but with family and friends and all the holiday jazz going on, yeah&#8230;that&#8217;s not really going to happen. As gung ho as I want to be about DS homebrew, I didn&#8217;t spend the money and [...]]]></description>
			<content:encoded><![CDATA[<p>Christmas is over. Everything&#8217;s back to business. I know I said that this month would be Nintendo DS homebrew month, but with family and friends and all the holiday jazz going on, yeah&#8230;that&#8217;s not really going to happen. As gung ho as I want to be about DS homebrew, I didn&#8217;t spend the money and time to come back east to sit in front of my computer to code. I&#8217;ve been spending quality time with the folks &#8212; this is the first time in a year and a half where the entire family has been back together again. We&#8217;ve watched movies together and caught up on each other&#8217;s lives. I had a lot of good homecooked meals including some succulent duck, ox-tail soup, and steaks.</p>
<p>And in-between those moment with my family, I&#8217;ve also been spending time playing Legend of Zelda: Phantom Hourglass.</p>
<p>Hourglass is an excellent game. I enjoy everything about it and it&#8217;s my favorite game since Link to the Past &#8212; mainly because I missed the N64 generation of Zeldas and never got into the yiffie-brownish-bloom known as Twilight Princess. I played Windwaker and enjoyed it, but being all 3D made it a pain in the ass to move around and do things with some amount of fluidity. I like my top down Zelda and that&#8217;s what Hourglass gave me with all of the advantages of the DS implemented for good measure. The slideshow cutscene at the beginning outlining the Windwaker story is cute and funny. The stylus controls are superb &#8212; I caught on to them quickly and it makes doing everything in Zelda that much more fun and fluid. You point to have Link move where you want him. You click on enemies to fight them. You can even roll &#8212; though it&#8217;s a bit more difficult because of the touch screen, but I never found it totally useful &#8212; unless you enjoy ramming every tree in the game world to see what surprise it hides. But&#8230;Want to throw your boomerang? Draw a path for it to travel on. No, it&#8217;s not terribly realistic to have your boomerang do figure-eights or fly in an obscenely long twisting and turning curvy path, but it&#8217;s damn fun. The map annotating feature was awesome. I&#8217;ve wanted RPGs to have some kind of map notation system for a long time and with the stylus controls on the DS it makes that whole thing a snap. Some people complained about going through the Temple of the Ocean King over and over. Yes, when you go through the temple you have to actually go down the temple level by level trying to act stealthy. You can&#8217;t kill most of the enemies on any of the levels. Oh and there&#8217;s a time limit (the phantom hourglass). Does that sound extremely annoying?</p>
<p>Not if you took notes on your map. I hate shit like backtreading through levels or repeating the same shit over and over again &#8212; hence why I dislike most japanese RPGs and the grind-a-thons we call MMOs. The temple wasn&#8217;t terrible and I actually enjoyed going through it again and again and didn&#8217;t have an issue with it getting boring or repetitive &#8212; and once you get beyond six levels you get a warp to the midway point in the temple. I used the note taking ability to guide me back through all the solutions to the puzzles and annotate anything new I came across. So every time I ventured into the bowels of the temple it was like the end of Indiana Jones and the Last Crusade &#8212; I followed the cryptic shorthand scribbles I left on each level map and it guided me to the solution. Fun, I daresay, and I like that this is a feature that isn&#8217;t forced upon you in the game &#8212; that is the game doesn&#8217;t judge you on how you do your note taking. It reminds you a great deal too through the NPC dialogue, but otherwise you&#8217;re left to decide how you will use the maps.</p>
<p>The multiplayer is a fun little diversion too. You play as Link or a set of Phantoms (they&#8217;re huge knights, or think of genome soldiers from Metal Gear Solid). As Link you try and get &#8220;force gems&#8221; ( i.e. triangle things that come in small, medium, and large and have increasing point values based on their size) and return them to your base and when you do, you get points. As the Phantoms the player uses the stylus to draw the path in which the knight should go. It becomes a small real-time strategy game where you try and corner Link and slice and dice him. Link can enter safe zones placed throughout the level to hide from the Phantoms. It&#8217;s a very fun, little strategic game. You can play with friends via the friend code system or just play anyone worldwide, which is what I usually opt to do. I particularly enjoyed griefing players. See, after they get points by collecting force gems, you can, when it&#8217;s your turn, go and steal those points. Being the jerk that I am, I liked to rob them blind and then chuck the force gems all over the place. Not only do they lose all their points but it&#8217;s a bitch for them to safely get gems since they&#8217;re scattered everywhere.</p>
<p>Oh, one issue about multiplayer that I wish Nintendo would address. Sometimes players find themselves on the losing end of a battle and suddenly the game gets slow and lo-and-behold your opponent has opted to leave the game. They don&#8217;t get penalized for that. So a message to all you quitters &#8212; and I don&#8217;t care if you&#8217;re 8 or 80 &#8212; you&#8217;re a quitting douchebag. Since there&#8217;s no way to call out the r-tards that play this game, I changed my user name from &#8220;albino&#8221; to &#8220;uraquittr.&#8221; I thought that was more appropriate without getting profane. I suppose this means that no one wil play with me anymore, since as soon as they see that name, they just quit, like the quiting douches they are.</p>
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		<title>Phantom Hourglass</title>
		<link>http://www.cournesupremacy.com/2007/12/21/phantom-hourglass/</link>
		<comments>http://www.cournesupremacy.com/2007/12/21/phantom-hourglass/#comments</comments>
		<pubDate>Fri, 21 Dec 2007 20:03:53 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[phantom hourglass]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2007/12/21/phantom-hourglass/</guid>
		<description><![CDATA[I made it back east. I swear to god, United Airlines&#8217; planes are falling apart on the runway. Everytime I fly with them their planes are always requiring extra maintenance. One day one of those planes will fall apart in the sky and I don&#8217;t want to be riding that, not unlike Albino riding Kasumi [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cournesupremacy.com/wp-content/uploads/2007/12/albinoonkasumi.jpg" rel="lightbox[114]" title="Albino rides Kasumi like a horse"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/12/albinoonkasumi.jpg" alt="Albino rides Kasumi like a horse" height="393" width="295" /></a></p>
<p>I made it back east. I swear to god, United Airlines&#8217; planes are falling apart on the runway. Everytime I fly with them their planes are always requiring extra maintenance. One day one of those planes will fall apart in the sky and I don&#8217;t want to be riding that, not unlike Albino riding Kasumi like a horse. Sorry ladies, but I don&#8217;t own that fine statue of Kasumi bent over fixing her stockings with her ginormous rack billowing in the breeze, that belongs to my brother. I do own the big headed rabbit riding her like a horse and he&#8217;ll tell you one thing and only one thing: &#8220;never bend over around an Albino! High five!&#8221;</p>
<p>I picked up Zelda: Phantom Hourglass on my way back. I was stuck in O&#8217;Hare for a couple of hours. Thanks to United&#8217;s delayed flight out of SFO I missed my flight out of Chicago by mere minutes. My consolation prize was to go on a pirate-y adventure with Link (who I named Albino) and his pirate chums. So far Zelda&#8217;s not a bad game. The ability to annotate maps is the next best thing in RPGs since Aeris getting stuffed through the back with a 10 foot long sword. Just like never bending over in the presence of an Albino you apparently don&#8217;t just randomly get on your knees and start praying either. Let that be a lesson learned.</p>
<p>I actually do like using the stylus for all of the controls. It&#8217;s easy to pick up and it keeps the action where it&#8217;s supposed to be: all over the screen. I have to admit though that I end up covering parts of the screen with my big ass hand as I play, but I can get over that. The ability to tap on monsters to attack them or to draw a circle to do a spin attack works really well since you&#8217;re already on the screen moving Link (Albino) about. I hear there are some repetitive and annoying parts, which makes me wonder if I&#8217;ll continue to enjoy the game, but I&#8217;ll find out as I get to them. The game puts all of the DS&#8217;s features to nice use. You can use the microphone to blow out candles, or start up windmills, or even call out to someone in one instant &#8212; which I didn&#8217;t because I would have looked like a big(ger) idiot at the airport for yelling at my DS, but thankfully it&#8217;s not really about yelling as much as it is about blowing into the microphone really hard until the event trigger is activated. The 3D is rich and beautiful for a portable game. Sure it&#8217;s not a PSP game, but damn it looks nice on the DS. It&#8217;s amazing what you can do with the DS hardware. From my homebrew studies I know the DS can support toon shading, fog, and up to 2048 triangles on screen at once, and they&#8217;re put to really good use here. You can annotate just about every map &#8212; your sea charts, town maps, and dungeon maps. One aspect of the map I enjoy are the geometric line-intersection puzzles that have you physically marking locations on the map and then extrapolating lines to find a hidden treasure. I haven&#8217;t done that in a game and it&#8217;s a neat little not-coded-within-the-game feature that is a side effect of drawing freely on the map.</p>
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		<title>Super Mario Galaxy and LA</title>
		<link>http://www.cournesupremacy.com/2007/11/20/super-mario-galaxy-and-la/</link>
		<comments>http://www.cournesupremacy.com/2007/11/20/super-mario-galaxy-and-la/#comments</comments>
		<pubDate>Tue, 20 Nov 2007 10:31:06 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[los angeles]]></category>
		<category><![CDATA[super mario galaxy]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2007/11/20/super-mario-galaxy-and-la/</guid>
		<description><![CDATA[&#8220;Work, work, work&#8230;&#8221; At least that&#8217;s what I think the Elite in Halo 1 was saying while trying to kill me. But this Wednesday I&#8217;m going back to sunny and plastic Los Angeles to spend a couple of wholesome days smack dab in the ghetto, where I used to live while as a student at [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Work, work, work&#8230;&#8221; At least that&#8217;s what I think the Elite in Halo 1 was saying while trying to kill me.</p>
<p>But this Wednesday I&#8217;m going back to sunny and plastic Los Angeles to spend a couple of wholesome days smack dab in the ghetto, where I used to live while as a student at the University of Southern California. It&#8217;ll be like the good ole times except I won&#8217;t have any homework, which I wasn&#8217;t doing anyway &#8212; I swear to god, I still have some minor nightmares of being back in college and realizing I went the entire semester without going to class, taking a midterm, or doing any of the assignments. That was like that shit-ass-retarded database class I took, like I need more SQL in my life. It&#8217;s nice to be out of that rat race.</p>
<p>Who knows, maybe I&#8217;ll run into the General of God&#8217;s Army &#8212; I bought him some fried chicken at the Market 32 once, and I did it out of the goodness of my cold, cold heart. God bless that supermarket and the cockroaches that ran rampant under the shelves. The food was never bad, but I never once got posioned by their second hand wares and week old produce.</p>
<p>Super Mario Galaxy is awesome. I beat it. Here&#8217;s how lamer0z I am: that&#8217;s the first Mario game I ever beat. I had Super Mario Brothers, but I couldn&#8217;t get past Lakitu as a small child. His ability to drop spiked balls thwarted my stupid-finger joystick acumen and feeble young brain and I never did cross the threshold of level 4-1. I had Super Mario 3 (who didn&#8217;t after watching the Wizard) and Super Mario World. Played the hell out of them, but never finished either of them. I played Sunshine but the camera controls were terrible and I swore off games where the camera was total shit. I can&#8217;t stand running around and then having the camera face the backside of a blurry, low-resolution textured quad. If that&#8217;s your fear, Mario Galaxy has allievated it. The camera is 99% of the time, excellent. You can always see what you&#8217;re doing. You never have to futz around with the best camera angle or lining the camera up for a jump. You can just play, and that&#8217;s what I want to do. I don&#8217;t want to direct the game. I just want to platform. The levels are bite sized and manage to pack some mind-bending gravity defying puzzles. Excellent shit.</p>
<p>One of my good friends doesn&#8217;t like waggling the wiimote to do a spin attack or pointing at the screen. It makes me wonder, does Super Mario Galaxy really require the wiimote to be an excellent game? Most of the game seems to be playable with a regular Gamecube controller. Sure you can&#8217;t point at star bits, so you need a wiimote for collecting those. Waggling for spin jumps? Could they be replaced with just a &#8220;B&#8221; button press and we could all live happily ever after? Why not the waggle? I have to admit, sometimes when I was waggling like mad to spin jump and kill some enemies (and missing) I was annoyed that it wasn&#8217;t as responsive as I wanted it to be. I figured madly waggling would make Mario into the tasmanian devil but it only plays a pre-canned animation. Maybe if Nintendo changed it that the constant waggle motion would make him spin like a top the feature would be more in-line with what you&#8217;re doing with the controller. I liked point and collect for the star bits, the star pulling, and all that fun stuff. It&#8217;s really nice to be able to collect things like that.</p>
<p>Whoever says the Wii can&#8217;t do good looking graphics has to check this game out. Galaxy&#8217;s graphics are amazing. Everything is nicely lit, there are some shader effects at work to do specular highlighting, bump mapping, and making platforms appear metallic. Sure it&#8217;s not the Crysis Engine or Halo 3, but the color and lighting are amazing. Nintendo has a way of making a very unique look with their games and it&#8217;s such a breath of fresh air after the harsh and gritty worlds of Halo and Half-Life that I love to inhabit most of the time. I don&#8217;t know if I read the credits right, and if you beat the game, and how could you not, it&#8217;s not that difficult, check out the credits, I counted at least a dozen engineers who worked on this game. Granted those 12 folks probably had 5 years to work on the game and perfect every little bit of it engineering-wise, but come on, that&#8217;s damn amazing work.</p>
<p>Oh and I also enjoyed Rosalina&#8217;s storybook but then I like all sorts of fairytales. And Rosalina&#8217;s hot. There I said.</p>
<p>What&#8217;s the next game on my list? Assassin&#8217;s Creed.</p>
<p>P.S. There was a project I was working on for this month: <a href="http://www.nanowrimo.org/">Nanowrimo.org</a></p>
<p>I&#8217;m 27,000+ words into my 50,000. Will I finish? Will I let you read it?</p>
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		<item>
		<title>Boid Simulation Code</title>
		<link>http://www.cournesupremacy.com/2007/08/12/boid-simulation-code/</link>
		<comments>http://www.cournesupremacy.com/2007/08/12/boid-simulation-code/#comments</comments>
		<pubDate>Sun, 12 Aug 2007 19:44:41 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[boids]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2007/08/12/boid-simulation-code/</guid>
		<description><![CDATA[So, finally, here&#8217;s the code I wrote for my Boid simulator in C# using the XNA framework. Keep in mind: not everything is optimized, documented, and so on and so forth. The code is probably ugly in general, and I&#8217;m not using the best C# coding practices. I understand how to code 80% of C# [...]]]></description>
			<content:encoded><![CDATA[<p>So, finally, here&#8217;s the code I wrote for my Boid simulator in C# using the XNA framework. Keep in mind: not everything is optimized, documented, and so on and so forth. The code is probably ugly in general, and I&#8217;m not using the best C# coding practices. I understand how to code 80% of C# because it&#8217;s in the same family of languages as Java, C++, etc., but I don&#8217;t know the true ins and outs. If you are a C# aficionado with 1337 C# skillz or any other programming skillz for that matter and would like to pass on helpful information pertaining to coding in C#, why I would be very glad to listen and absorb your expertise.</p>
<p>I suppose I should release this software under some license. So I will. Not to screw you, the end-user, over but to generally absolve me anything detrimental that might happen to you, your loved ones, your pets, and your computer if this software horrendously goes wrong and say, kills you instead of performing the flocking algorithm. It&#8217;s a very slim, minute and improbable probability that such an event will happen but I can do nothing about the aberrant possibilities that may bring about these circumstances. So you are thusly forewarned.</p>
<p>The Boid Simulation code for XNA/C# is released under the &#8220;Courne Supremacy Licensing Agreement.&#8221; By clicking on the download link below you agree to everything I said in the second paragraph of this blog post:</p>
<p><a href="http://prototypes.paradiseworld.net/boidsimulation/BoidSimulation.rar">You can download my boid simulation code here.</a></p>
<p>Oh, now you&#8217;re complaining that you can&#8217;t run it. Well&#8230;you might also need to get the <a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=A7DA4763-6807-4BD5-8D18-18C60C437F93&amp;displaylang=en">Microsoft XNA Framework Redistributable 1.0 Refresh download</a>.</p>
<p>Or you can get the <a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=12ADCD12-7A7B-4413-A0AF-FF87242A78DE&amp;displaylang=en">XNA Game Studio Express 1.0 Refresh</a> and start check out the project workspace and modify the code and get yo learn on.</p>
<p>Happy flocking.</p>
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		<title>I took the day off to code</title>
		<link>http://www.cournesupremacy.com/2007/08/11/i-took-the-day-off-to-code/</link>
		<comments>http://www.cournesupremacy.com/2007/08/11/i-took-the-day-off-to-code/#comments</comments>
		<pubDate>Sat, 11 Aug 2007 11:06:30 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[boids]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2007/08/11/i-took-the-day-off-to-code/</guid>
		<description><![CDATA[As my good friend, Scrabcake, make a record of saying, I am a nerd. Here&#8217;s proof: I took the day off from work, where I am a software engineer, to stay at home, and&#8230;engineer software. Why engineer software at home for free, when the company in which I work for, would gladly pay me to [...]]]></description>
			<content:encoded><![CDATA[<p>As my good friend, Scrabcake, make a record of saying, I am a nerd. Here&#8217;s proof: I took the day off from work, where I am a software engineer, to stay at home, and&#8230;engineer software. Why engineer software at home for free, when the company in which I work for, would gladly pay me to engineer software for them? Well that&#8217;s the difference between me and them. I code, that&#8217;s what like doing. I also happen to enjoy drawing, writing, and so on, and the Courne Supremacy, which I thought would be a repository of all my short stories, has now become just whatever cool piece of shit I&#8217;m working on at the moment.</p>
<p>This week&#8217;s cool shit: Flocking/Herding Simulation.</p>
<p>For those who don&#8217;t know what it is check out <a href="http://www.red3d.com/cwr/" target="_blank">Craig Reynold&#8217;s website</a>. For those of you who can&#8217;t be bothered to click on a link, the idea is that you have a bunch of little bots and using a simple set of rules you can govern how they herd or flock together. There are three rules to having these autonomous boids flock:</p>
<p>1 . Center of Mass. For boids to flock together, each individual member of the flock, must move towards the center of mass.</p>
<p>2. Keep Apart. Everybody needs their personal space, and boids are no different. Each boid needs their room, so this test is to make sure that two boids don&#8217;t collide when herding/flocking together.</p>
<p>3. Maintain Flock Velocity. If a boid is slowing down, then he needs to speed up, if he&#8217;s going to fast, then he needs to slow down.</p>
<p>These three rules work with all the members of a flock and the emergent behavior is that the individual boids move together in a herd. For each of these rules, you use some vector manipulation and summation between the entirety of the herd, and come up average velocities for each of those rules. You then integrate the velocity to figure out your boids&#8217; new positions. Of course, you can also add your own custom rules. I&#8217;ve added code to have boids flee at the sight of predators and collision avoidance with the sides of the screen to keep the boids in bounds, and there&#8217;s code to have them follow a mouse cursor around.</p>
<p>Why are they called boids? I can&#8217;t remember, I believe it has to do with the concatenation and shortening of the word &#8220;android&#8221; and &#8220;birds&#8221; since these are artificial birds. That&#8217;s just a guess, I&#8217;m sure there&#8217;s another, more correct, wikipedia, mother-approved reason why they are named boids.</p>
<p>The second part of this week&#8217;s cool shit: I wrote the whole thing in one day using XNA.</p>
<p>XNA is Microsoft&#8217;s XBox360, XP, and Vista C# platform for hobbyist game development. <a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=12ADCD12-7A7B-4413-A0AF-FF87242A78DE&amp;displaylang=en" target="_blank">You can download it here and start making games.</a> If you&#8217;re new to programming, XNA will be a steep learning curve. You&#8217;ll need to learn C#. For a veteran coder, someone who&#8217;s done their rounds with C++, Java, and the ilk, you&#8217;re 80% there with C#, the extra 20% is getting down the syntactical sugar and wrapping your head around some of C#&#8217;s more unique features. I have, what I will consider, a very primitive knowledge of C#, and yet within a day I was able to build a very simple 2D demo, but then again, I&#8217;ve been coding for maybe a decade now.</p>
<p>If you want to make a quickie 2D game, XNA will get you up to speed very fast. Oh, and you might want to pick up an XBox360 controller. It&#8217;s very easy, almost braindead (once you get past the whole learning C# thing) to interface and start using the gamepad. So far every time I&#8217;ve run into something I&#8217;ve needed to do for my simulator, XNA has had the answer. Need a container to hold variables for a plane, XNA&#8217;s got you covered. Need to import sprites, no problem. XNA supports png, jpeg, and a plethora of other types. You just add it as a resource to your project and you&#8217;re on your way. Getting something 2D up and running is a piece of cake.</p>
<p>Now 3D&#8230;well, there&#8217;s a lot more of a learning curve there, but there are a lot of neat features involved: pixel and vertex shaders without the hassle of setting up pixel and vertex shaders. My paltry single day of coding couldn&#8217;t scale that cliff, but that will be left for another day&#8230;maybe when I decide to take my Boids into the dreaded 3rd dimension.</p>
<p>And now, the picture. Some explanation. The happy rabbits (albinos) are flocking. Red Albinos mean that they are currently resting. I gave them an energy meter, but since XNA is notoriously bad at displaying text (okay, yeah, XNA has it&#8217;s draw backs&#8230;), I&#8217;m left with tinting sprites to show me the state of each boid. The big spiders (whorses, as we like to call them in these neck of the woods) are predators. They mainly wander around and scatter the flock. Click to enlarge:</p>
<p><a href="http://www.cournesupremacy.com/wp-content/uploads/2007/08/boidsim_xnaproject.jpg" rel="lightbox[96]" title="Boids Simulation XNA project"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/08/boidsim_xnaproject.jpg" alt="Boids Simulation XNA project" height="325" width="414" /></a></p>
<p>BTW, I&#8217;ll post the source code, once I figure out how I&#8217;m going to do that via the blog.</p>
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		<title>My #1 Favorite Game Of All Time&#8230;</title>
		<link>http://www.cournesupremacy.com/2007/05/21/my-1-favorite-game-of-all-time/</link>
		<comments>http://www.cournesupremacy.com/2007/05/21/my-1-favorite-game-of-all-time/#comments</comments>
		<pubDate>Tue, 22 May 2007 06:57:27 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[favorite games]]></category>
		<category><![CDATA[top 50 games]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2007/05/21/my-1-favorite-game-of-all-time/</guid>
		<description><![CDATA[And now my Number One All-Time Favorite Game. Get ready, it&#8217;s not a game you&#8217;ll find on any console, hell it&#8217;s not even made or produced by a third-party publisher! Not the company I work for, not anybody, and it&#8217;s the best goddamn game I ever played, and you know what, in a way, you [...]]]></description>
			<content:encoded><![CDATA[<p>And now my Number One All-Time Favorite Game. Get ready, it&#8217;s not a game you&#8217;ll find on any console, hell it&#8217;s not even made or produced by a third-party publisher! Not the company I work for, not anybody, and it&#8217;s the best goddamn game I ever played, and you know what, in a way, you could say it was a licensed game. <a href="http://www.startrek.com/" target="_blank">It&#8217;s based off of a movie/television franchise that&#8217;s now endured for 40 years and inspired any number of people into the field of science and engineering for the betterment of humanity.</a> This was my World of Warcraft, my Evercrack. I played it straight for eight years, spent a ton of money on it (okay, my folks did), looked forward to it more than anything, and had more thrills than any other game I&#8217;ve ever played. And, I got quite a lot out of it in return.</p>
<p>Oh plus, I&#8217;m a huge fucking Trekkie. That&#8217;s right, it&#8217;s a Star Trek game, but it could easily be any other television drama you can think of, and there were other ones based on the X-Files, Star Wars, Babylon 5, and even Sherlock Holmes in it&#8217;s heyday. I&#8217;m sure this type of game is still going on in some of the backalleys of IRC and various other chatrooms around the Internet. Maybe there are versions of this game based on 24, Lost, and Battlestar Galactica.</p>
<p>Anti-climatically, this game doesn&#8217;t even have a proper name, not a jazzy one either. So we&#8217;ll just call it this&#8230;</p>
<p>1. Chatroom Roleplaying Game. We also called it a &#8220;sim&#8221; as in a simulation not as in the other game that goes by the word &#8220;sim.&#8221; How&#8217;s this game work? Like a stripped down version of Dungeons and Dragons. No complex rules; no dice; none of that bullshit â€“ I could never stand it anyway. But to each his own. For our Star Trek themed game, players were recruited in (Starfleet) Academy sessions where they would learn the basics of the game &#8212; how to denote actions, dialogue, and follow a chain of command to immerse into the game world. There wasn&#8217;t much to know and having fandom in Star Trek was a huge plus, but unnecessary. Once graduated and on a &#8220;ship,&#8221; you&#8217;d meet at a regular designated night during the week and roleplay for an hour or more. You&#8217;d start out as an Ensign in a department of your choice and you&#8217;d work your way up to Lieutenant Commander. The Commanding Officer (CO) and Executive Officer (XO) were special positions for the game masters (or dungeon masters for you D&amp;D&#8217;ers) &#8212; on AOL the game masters were people who were trained by AOL much like there are guides on EQ that are trained by SoE, but really, for our game, anyone with good enough experience and a strong imagination could lead their own ship. That&#8217;s the technical side of the game.</p>
<p>The story side goes like this: The CO would lay out a mission and everyone would have their part to play. As individual players your character interacted and formed a tangled web of human relations with other characters. This might lead to two people writing short stories together, and if they really liked one another, you might see them on different ships playing different characters but writing with one another. Sometimes it lead to more. In my case, I made a great deal of friends all around the country and every so often I still keep in touch. Yes, at the same time, you do meet your share of weirdos and drama queens, and they amply show their true colors.</p>
<p>So, how do you get promoted or moved up to the next experience level in this game? It&#8217;s not based on gaining X number of experience points or collecting a bunch of wigdets or what-have-you to prove you&#8217;re better than anyone else. It was partially social politics, but being the fair- and merit-minded seeking person I am, I&#8217;d like to say that you were promoted based on how creative you were &#8212; as I often times was, and when I ran my own ship/game, that&#8217;s how I promoted my players.</p>
<p>On an aside, this is also why I can&#8217;t stand the Final Fantasy &#8220;roleplaying games&#8221; that Square-Enix churns out. They aren&#8217;t roleplaying games, because, you don&#8217;t play a role. You don&#8217;t play a role as in you don&#8217;t act out the character or interact in any human intelligible way. Those games are really just Microsoft Excel spreadsheets dressed with pretty 3D graphics that take 80 hours to finish. They really ought to just make movies, but after watching Advent Children and Spirits Within, maybe they shouldn&#8217;t.</p>
<p>I suppose in the modern gaming world a guild would be the same thing as one of our roleplaying leagues. If so, the first guild I was in was called Starfleet Online and it was hosted by America Online. Back in the day, that was the best Internetz you could get, and we paid a subscription to it for ages just so I could play this game. Later, Paramount didn&#8217;t like us using the word &#8220;Starfleet&#8221; and due to copyright infringement AOL community leaders had the name changed to &#8220;Spacefleet Online.&#8221; I later joined another group called Celestial Prime Alliance because my friends were in that &#8220;guild.&#8221;</p>
<p>&#8220;This game gave me more than anything I could have ever spent my time playing.&#8221; Remember I said that in the opening lines of this post? Aside from meeting a decent bunch of people, that I would have otherwise never met, I also developed my creative writing skills. I wrote a lot of stories &#8212; not the emo shit that flies on livejournal, but I really tried to write what I thought were fun and cool sci-fi stories. I even ran a few of the game sessions myself. My ship was called the USS Intrepid &#8212; I inherited it from another guy that created it and left. I&#8217;d like to think that in the end, I did a fair job and learned something about wrangling people and sharing other points of views.</p>
<p>So, why did I quit this awesome game? I outgrew it (sadly). With Star Trek&#8217;s popularity waning, the new recruits weren&#8217;t as dexterous in their imaginative ability or writing. We ended up getting a lot of writers that replaced Star Trek&#8217;s upbeat view of humanity with teen angst and drama queen shenanigans. We all had an emo tear in the end â€“ okay, I was really pissed and flamed the shit out of the kids with reckless abandon. No regrets on that either, and eventually I left, and my friend, the Admiral of the Celestial Prime Alliance group, abdicated sometime after that leaving the ships to fend for themselves in the wild of teh Internets.</p>
<p>In terms of greatness, that era of game playing is long dead now that we can have 3D graphics for everything. Turn your imagination off and buy a Geforce 8800 GTX and enjoy the generic run of the mill Lord-of-the-Rings games we&#8217;ll be getting from now to eternity.</p>
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		<title>My Favorite Video Games (#5 to #2)</title>
		<link>http://www.cournesupremacy.com/2007/05/21/my-favorite-video-games-5-to-2/</link>
		<comments>http://www.cournesupremacy.com/2007/05/21/my-favorite-video-games-5-to-2/#comments</comments>
		<pubDate>Mon, 21 May 2007 08:39:34 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[favorite games]]></category>
		<category><![CDATA[top 50 games]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2007/05/21/my-favorite-video-games-5-to-2/</guid>
		<description><![CDATA[Almost done! 5. Half Life 2 (PC). href=&#8221;http://www.cournesupremacy.com/wp-content/uploads/2007/05/hl2.jpg&#8221;&#62; The Source Engine drew me to this game first. Like many other gamers I salivated over the physically deformable crates, the gravity gun action, the explanation of linking the physics, shader materials, and vox all together into creating a special material class that 3D objects could now [...]]]></description>
			<content:encoded><![CDATA[<p>Almost done!</p>
<p><strong>5. Half Life 2 (PC).</strong></p>
<p><a title="Half Life 2"><br />
</a> href=&#8221;http://www.cournesupremacy.com/wp-content/uploads/2007/05/hl2.jpg&#8221;&gt;<img src="http://www.cournesupremacy.com/wp-content/uploads/2007/05/hl2.jpg" alt="Half Life 2" /></p>
<p>The Source Engine drew me to this game first. Like many other gamers I salivated over the physically deformable crates, the gravity gun action, the explanation of linking the physics, shader materials, and vox all together into creating a special material class that 3D objects could now possess. Okay, maybe I was the only one that salivated over the last one. I was even willing to get a new graphics card just for this game. The other big draw for this game was the storytelling. I never played Half-Life 1, but that&#8217;s because I never had a powerful enough computer to run it, but I had seen and even &#8220;played through&#8221; the Black Mesa monorail intro a couple of times to know that what I was getting in for would be epic. I like how Valve handled storytelling in HL2. You&#8217;re the main character of the movie, the characters talk to you, there are no cutscenes, you&#8217;re in the center of the action, and if you didn&#8217;t witness something happening nearby, then tough shit. Hearing that Valve had to delay Half-Life 2 because some moron thought the best way to expedite Valve releasing the game was to hack their server and steal the code to prove once and for all that Valve wasn&#8217;t finished and holding out, was heart breaking. The game itself was a slight let down in that the environments weren&#8217;t fully destructible and the AI acted like idiots always standing in your way. I suppose you could say they revered Gordon Freeman so much that they would be his meat shield. The shooting in the game was solid, and the super gravity gun, fun as hell. I wished you could play with it outside of the Citadel level. Half Life 2 Deathmatch was also a nice multiplayer addition â€“ being able to kill someone by throwing a toilet into their head. Priceless.</p>
<p>Aside from that, at USC, I worked very briefly for the Annenberg School of Communications whilst I was helping Jenova finish <a href="http://www.thatcloudgame.com" target="_blank">Cloud</a>, and Annenberg wanted to use the Source Engine to make a mod of a World&#8217;s Fair set in Russia to showcase various elements of Russian history. There really wasn&#8217;t much of a game behind their idea, nor did they need to use the Source Engine to built it, but they did. I eventually had to relinquish the job because being dragged between school, Cloud, and Annenberg was stressful. I opted for the job where I wasn&#8217;t getting paid jack-shit: finishing Cloud development. Ultimately, that was the right choice, and I don&#8217;t regret that. As for the Annenberg project, well&#8230;I think it got somewhere but I never followed up on it.</p>
<p><strong>4. Katamari Damashii/We Love Katamari (PS2).</strong></p>
<p><a title="Katamarii Damashii creator Keita Takahashi and Glenn Song" href="http://www.cournesupremacy.com/wp-content/uploads/2007/05/gdcday4glennprincetakahashi.jpg" rel="lightbox[62]"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/05/gdcday4glennprincetakahashi.jpg" alt="Katamarii Damashii creator Keita Takahashi and Glenn Song" width="446" height="336" /></a></p>
<p>Dad gets drunk. Dad busts up the cosmos. Now it&#8217;s up to you, the pint-sized Prince, to rebuild the stars out of garbage. Bing Gordon lovingly calls this the &#8220;Garbage Game.&#8221; It&#8217;s derogatory, but true; it is a game where you roll a ton of garbage into a ball and hurl in into space after all. What&#8217;s awesome about that: You can&#8217;t do that in real life. We just have to settle for global warming and dumping our shit in third world countries. Political views aside, it&#8217;s a unique, simple, wacky, and funny game. I first saw this game in blurry videos on Gamespy and knew right away that this was my new Tetris. I played the Japanese version because the Interactive Media department had a copy for their Japanese PS2. When it was announced for a US release, I was there. We even found a way to get the original soundtrack. I would play levels over and over just to perfect my strategy of rolling the largest katamaris in the least amount of time. I still think this game would make for interesting speed runs, and maybe there are but I&#8217;ve never looked for them. Video game hipsters like to think of this as an indie film in the gaming world. I also loved how people could never pronounce this game correctly. Bing Gordon tried on several occasions (when I met him at USC), and another guy I knew called this something along the lines of &#8220;Calamari Domicile.&#8221; Genius. The sequel is more of the same as far as I&#8217;m concerned. The story is absurd and awesome, and We Love Katamari has my favorite level: the one where you roll up everything in the world (the elephant one).</p>
<p>Oh yeah, the photograph above. It was taken at the Game Developer&#8217;s Conference 2005. I attended a talk on the making of Katamari Damashii and got to meet Keita Takahashi. That photograph was taken by <a href="http://www.insertcredit.com/" target="_blank">Brandon Sheffield of Insert Credit</a>, and Vince Diamante told me that it gained some Internet notoriety by being on <a href="http://www.joystiq.com" target="_blank">Joystiq</a>. Want to see more of Game Developer&#8217;s Conference 2005, because you&#8217;re so damn retro, <a href="http://www.flickr.com/photos/43258383@N00/sets/320906/" target="_blank">here&#8217;s some photos on my Flickr account.</a> Oh, something funny&#8230;if you do an image search on Google, you&#8217;ll see this picture right up there at the top. How fucking hilarious is that shit?</p>
<p><strong>3. Dr. Mario (NES). </strong></p>
<p><a title="Dr. Mario" href="http://www.cournesupremacy.com/wp-content/uploads/2007/05/drmario.jpg" rel="lightbox[62]"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/05/drmario.jpg" alt="Dr. Mario" /></a></p>
<p>I&#8217;m like a robot at this game. When I first bought this game, I didn&#8217;t know how the hell to play it. I don&#8217;t even remember why I bought it, but after watching the computer demo how to properly play the game, I was hooked. I also had the Gameboy version to play against friends. Killing germs became my thing, and every time I hooked the NES back up, this was the first game to go in. The Dr. Mario cartridge didn&#8217;t always work though, and it required hours of blowing into the circuitry and even &#8220;defibbing&#8221; (i.e. banging the shit out of) my Nintendo to accept the game. Hours and hours of summertime fun. I always wanted the game for SNES because it was a graphical upgrade, but never bought it. Who needs good graphics when you have robot-zen inducing gameplay?</p>
<p><strong>2. Tetris DS (NES, NDS).</strong></p>
<p><a title="Tetris" href="http://www.cournesupremacy.com/wp-content/uploads/2007/05/tetris.gif" rel="lightbox[62]"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/05/tetris.gif" alt="Tetris" /></a></p>
<p><strong> </strong>It&#8217;s a toss up between Dr. Mario and Tetris. Really it is. I loved these games equally, but one must prevail, and in the end, I choose Tetris. Without Tetris, I probably wouldn&#8217;t have gotten into Dr. Mario. Tetris, as they say, is the gateway drug, and Nintendo makes the best Tetris games. Back in 1989, my family was going to relocate to Santa Barbara for a month, because my dad was jumpstarting a computer shop there. Of course, being nine, I had to bring my Nintendo. I wasn&#8217;t going to spend a month without it. It was packed and we lugged it with us to the airport and only there did I discover my grave mistake: I didn&#8217;t pack a single game. If not for that mistake, I wouldn&#8217;t have gotten Tetris. To make up for it, we went to a computer store and bought it as soon as we got to Santa Barbara, and it was on. I learned the ins-and-outs of Tetris, and later with my Gameboy and now my DS, I &#8220;pwnz0r&#8221; people left and right. I haven&#8217;t met someone who can match me yet, but I would love to play it against <a href="http://youtube.com/watch?v=2lQ5smMZOsA">Utada Hikaru</a>. How is she a cool pop star? Out of 30 Tetris battles, she kicked 26 people&#8217;s asses. When was the last time <a href="http://youtube.com/watch?v=UlkzgI_jNUg&amp;mode=related&amp;search=" target="_blank">Britney Spears did that or anything intelligible</a> other than show her crotch?</p>
<p>On another side note, over the weekend there was a documentary on Tetris, called <em>Tetris: From Russia with Love</em> on the Science Channel. It discussed Alexey Pajitnov&#8217;s creation of the masterpiece back in the good ole USSR, and then the various companies that were vying for the rights to it. It&#8217;s a fairly sordid history between Andromeda Software, Maxwell, and a guy named Henk Rogers who worked to secure the rights of Tetris for Nintendo. What&#8217;s interesting about how Nintendo got the rights is that the Russian computer government agency, ELORG, found a way to make Andromeda Software walk away from the table with only the PC rights by focusing the negotiations from rights to the game to the harsh penalties they owed the government for not upholding their side of the contract. Nintendo swept in and got both the handheld and console rights with Henk. How did Henk get the rights? He befriended Alexey, the chatted about game design, and Alexey felt that he was the better man to do business with. Nintendo was able to issue a cease-and-desist to Atari Tengen&#8217;s version making them the exclusive owners of Tetris for the NES and Gameboy. Talk about a coup d&#8217;etat. And yes, in all my geekiness, I found that quite riveting.</p>
<p>One more to go. It&#8217;ll come online tomorrow after the season finale of 24.</p>
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		<title>My Favorite Video Games (#10 to #6)</title>
		<link>http://www.cournesupremacy.com/2007/05/19/my-favorite-video-games-10-to-6/</link>
		<comments>http://www.cournesupremacy.com/2007/05/19/my-favorite-video-games-10-to-6/#comments</comments>
		<pubDate>Sun, 20 May 2007 04:33:35 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[favorite games]]></category>
		<category><![CDATA[top 50 games]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2007/05/19/my-favorite-video-games-10-to-6/</guid>
		<description><![CDATA[Here we go&#8230;my top ten favorites and the diatribes to go with them! 10. Shadow of the Colossus (PS2). Gorgeous game. A great fable. You can really feel for the guy as you battle your way through all these colossi. He&#8217;s doing this all for the girl he loves, and with every monster he takes [...]]]></description>
			<content:encoded><![CDATA[<p>Here we go&#8230;my top ten favorites and the diatribes to go with them!</p>
<p><strong>10. Shadow of the Colossus (PS2).</strong></p>
<p><a title="Shadow of the Colossus" href="http://www.cournesupremacy.com/wp-content/uploads/2007/05/shadow-of-the-colossus.jpg" rel="lightbox[56]"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/05/shadow-of-the-colossus.jpg" alt="Shadow of the Colossus" width="284" height="378" /></a></p>
<p>Gorgeous game. A great fable. You can really feel for the guy as you battle your way through all these colossi. He&#8217;s doing this all for the girl he loves, and with every monster he takes down it corrupts his soul. If that&#8217;s not love, I don&#8217;t know what is. The world is immense, but mostly empty except for lizards you can eat to increase your health or stamina &#8212; I forget which, but goddamn that LOD terrain shit they&#8217;re doing is amazing. The fur on the Colossi is doubly amazing. <a href="http://edusworld.org/ew/ficheros/2006/paginasWeb/making_of_sotc.html" target="_blank">If you refuse to believe me, then get the game, or check out this article on the making of Shadow of the Colossus.</a> Climbing the beasts is a mixture of fun and frustration, but the controls mimic very well what you would expect the guy to be doing as he hangs on for dear life. You&#8217;re literally clutching the controller and sweating it out with him. Finding out how to take down a beast and then doing it is a strong sense of accomplishment, but just remember you can&#8217;t save during the middle of a fight, and this has led to some frustration on my part. I really shouldn&#8217;t blame it on Team ICO for the lack of saves, but rather my &#8220;just one more before bed&#8221; drive to play the game. I blame Team ICO for making a game that makes me want to play it. Not many developers can be blamed for that, and that&#8217;s why it&#8217;s in the top ten of my favorites.</p>
<p><strong>9. The Sims 2 with Open for Business expansion pack (PC). </strong></p>
<p><a title="Sims 2: Open for Business" href="http://www.cournesupremacy.com/wp-content/uploads/2007/05/sims2openfobidness.JPG" rel="lightbox[56]"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/05/sims2openfobidness.JPG" alt="Sims 2: Open for Business" /></a></p>
<p>Or, as I like to call it, Sims 2: Open fo&#8217; Bidniss. The Sims has always been a unique game in my eyes, but for the first game, I got tired of it after two weeks of being the deity telling virtual people where and when to pee. The second game&#8217;s got more of the same, but now in true 3D and you can zoom right up to the action (i.e. while they pee). Open For Business is by far the best expansion back, because it&#8217;s gamy (gamey? Game-y?). There&#8217;s a business tech tree that lets you earn abilities as your business grows a customer base. You can literally turn anything into a business. Want to turn your house into the cathouse? Put a fun-o-meter (or whatever it&#8217;s called) outside and charge money for entry. I have a house where my two sims live and they run a piano lounge that costs money to enter and inside there&#8217;s a small robot shop where I&#8217;ve actually sold robots. I&#8217;m trying to expand the wife into having a small cafe in the back patio. It&#8217;s too bad there aren&#8217;t many Sims 2 expansion packs that focus on adding more gameplay of this kind into the Sims 2 base game &#8212; not that I can, at this very moment of writing, think of anything that might further the gaminess (game-iness?) of the Sims 2. Oh yes, the image for this game&#8230;is actually from my Sims 2 Family.</p>
<p><strong>8. Command and Conquer: Red Alert (PC). </strong></p>
<p><a title="Red Alert" href="http://www.cournesupremacy.com/wp-content/uploads/2007/05/redalert.jpg" rel="lightbox[56]"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/05/redalert.jpg" alt="Red Alert" width="538" height="338" /></a></p>
<p>I loved the alternative history setting that Red Alert took place in. The game plays out in an era where Einstein kills Hilter and creates a power vacuum in Europe just in time for Stalin to push in. Who doesn&#8217;t wet their bed dreaming of that historical timeline playing out? Even more, I enjoyed the multiplayer settings, there were two types of games we played. One was based on a mod called &#8220;Nurple&#8221; that basically put both players into a M.A.D. (Mutually Assured Destruction) scenario. You could build a fuck load of cruisers, tanks, and nuclear trucks for dirt cheap and you had a vast field of crystals to supply your bases with. Battles would begin with 100 cruisers, 50 nuke trucks, and companies of tanks and end with nuclear waste irradiating the map as the nuke trucks blew up in domino fashion while your cruisers and tanks duked it out at point blank range. Even after hours you would get nowhere. Fun, I say. The other mode we enjoyed I called &#8220;World War I style.&#8221; No mechanized units, no planes, just fresh meat, an MCV, and a bunch of harvesters. The land gets littered with pill boxes and fire turrets and massive infantry waves get crushed under the wheels of your harvesters. Prepare for Glory, bitches. Command and Conquer is still my favorite RTS game, but Starcraft is better, you say? Much as I love Blizzard&#8217;s attention to detail and wonderfully built games, I just never got into Starcraft. Maybe that makes me &#8220;lamez0rz.&#8221;Maybe I just need more of a Korean influence in my life. <a href="http://www.starcraft2.com/" target="_blank">Maybe Starcraft 2 will finally get me into the game.</a></p>
<p>Update: Wow, some info about Nurple Maps&#8230; I didn&#8217;t even think that the Nurple Maps still existed, but apparently they do. <a href="http://www.urbandictionary.com/define.php?term=nurple" target="_blank">Just check out the Urban Dictionary entry for Nurple.</a> I would link to the Nurple site itself, but it&#8217;s also a Warez site. Nice.</p>
<p><strong>7. Wii Sports (Wii).</strong></p>
<p><a title="Wii Sports" href="http://www.cournesupremacy.com/wp-content/uploads/2007/05/wiisportstennis.jpg" rel="lightbox[56]"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/05/wiisportstennis.jpg" alt="Wii Sports" width="541" height="306" /></a></p>
<p>For years I&#8217;ve always thought, if you wanted to play football, why don&#8217;t you just go outside and play it? I&#8217;ve never been a big sports game fan. The 8-bit simulations weren&#8217;t satisfying and I never cared for watching sports on television, which translates into my disinterest in the subject as a video game genre. I did enjoy playing sports, but not in a highly organized fashion. As kids we played tackle football using our front yards, we played kickball in the street intersection between Karen Drive and Thomas Road, and we played whiffle ball in my hilly backyard and jumped the fence and trampled my neighbor&#8217;s magnolias to get our ball back. That was more fun to me. The moment my parents enrolled me into Little League, I became disinterested. Where was the fun in playing? Everyone was so goddamn serious, and if you have to be serious about something that&#8217;s &#8220;fun&#8221; then it&#8217;s not worth playing. I digress&#8230;Wii Sports merges the best of both worlds. You get to move around as you would be if you were playing the sport and you get to play a video game at once. Just like DDR even. It&#8217;s not totally realistic â€“ Wii Bowling won&#8217;t make you better at real bowling, but it&#8217;s incredibly fun and intuitive with the wii-mote and that&#8217;s why I love it. I never had so much fun flailing around like an idiot. Even people who get hurt playing this game are smiling. How Nintendo managed to pull that PR off is pretty damn incredible.</p>
<p><strong>6. Starfox (SNES).</strong></p>
<p><a title="Starfox" href="http://www.cournesupremacy.com/wp-content/uploads/2007/05/starfox.jpg" rel="lightbox[56]"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/05/starfox.jpg" alt="Starfox" /></a></p>
<p>This was true 3D on the SNES and it was cool at the time. Not that Mode 7 sprite rotating bullshit, which was neat in its own way, but this was neater. The FX chip was something embedded into each SNES game cartridge that required it. I think Nintendo made the only two or three FX chip games for the console. I only remember this one and Stunt Race FX. Starfox was, to me, the 16-bit era&#8217;s Star Wars, and you know what, the Starfox theme is more bombastic than the Star Wars one. Take that Star Wars fanboys, John Williams, and your orchestra too. I knew this game was good because I replayed it over and over just to hit 100% in the completion score. I think I managed it because I took a blurry picture of my accomplishment for posterity.</p>
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		<title>My Favorite Video Games (#15 to #11)</title>
		<link>http://www.cournesupremacy.com/2007/05/19/my-favorite-video-games-15-to-11/</link>
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		<pubDate>Sat, 19 May 2007 09:53:54 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[favorite games]]></category>
		<category><![CDATA[top 50 games]]></category>

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		<description><![CDATA[15. Max Payne/Max Payne 2 (PC). The comic book presentation, the over-the-top monologues, the slow motion bullet time, and Max Payne&#8217;s forever constipated face of agony make this game great. You could tell the actors were having fun when reading the cheesy, noir dialogue. How could you forget Max sneering that his kung fu was [...]]]></description>
			<content:encoded><![CDATA[<p><strong>15. Max Payne/Max Payne 2 (PC). </strong></p>
<p><a title="Max Payne" href="http://www.cournesupremacy.com/wp-content/uploads/2007/05/maxpayne.jpg" rel="lightbox[48]"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/05/maxpayne.jpg" alt="Max Payne" /></a></p>
<p>The comic book presentation, the over-the-top monologues, the slow motion bullet time, and Max Payne&#8217;s forever constipated face of agony make this game great. You could tell the actors were having fun when reading the cheesy, noir dialogue. How could you forget Max sneering that his kung fu was strong, like a ninja as he headed in for the battle with the final boss. This guy was Jack Bauer before Jack Bauer and he left a higher body count in one level than Jack Bauer leaves in an hour of 24. The second Max Payne added physics and motion blurring, which are both welcome additions to the non-stop mayhem. My best memory of this game is watching Sin City, realizing it was Max Payne 2, and going home and having my own Sin City shootout. The only thing missing: an army of hookers dressed in lingerie shooting dual uzis, but I guess we can&#8217;t have it all. Yes, we could; I could mod this game, but honestly, all the effort&#8230;</p>
<p><strong>14. Front </strong><strong>Mission</strong><strong> 3 (PS1). </strong></p>
<p><a title="Front Mission 3" href="http://www.cournesupremacy.com/wp-content/uploads/2007/05/fm3.jpg" rel="lightbox[48]"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/05/fm3.jpg" alt="Front Mission 3" /></a></p>
<p>Front Mission 3 let you customize mechs and fight turn-based battles. I suppose it&#8217;s like Final Fantasy Tactics, but with mechs and a Tom Clancy-esque political drama. <a href="http://en.wikipedia.org/wiki/Front_Mission_3" target="_blank">But don&#8217;t take my word for it, read the indepth wikipedia article and enlighten yourself to all the varied and sundry facets of the game&#8217;s political drama.</a> Each part of your mech was interchangeable &#8212; arms, legs, the body, the weapons, the color of your machine, all fair game for change. It determined the HP of each individual component. There was some strategy to the turn-based fighting, how you oriented yourself from other enemies, and how you&#8217;d take them on with your team of walking robots. The story was also a colorful political drama which is a huge plus to me and kept me going through the game. I didn&#8217;t make much use of the virtual Internet, but I liked that the creators fleshed out the world with that kind of richness and depth. On a side note&#8230;we used to call the lead character of the game, Kazuki, the Last Angry Man. If you ever saw his face in the game it usually looked like he was ready to fire out a major doodie.</p>
<p><strong>13. Chrono Trigger (SNES).</strong></p>
<p><a title="Chrono Trigger" href="http://www.cournesupremacy.com/wp-content/uploads/2007/05/chronotrigger.png" rel="lightbox[48]"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/05/chronotrigger.png" alt="Chrono Trigger" /></a></p>
<p><strong> </strong>Of all the menu wading, stat building RPGs, this was my favorite. The graphics were crisp, the music beautiful, and the story was fun, but come on, who doesn&#8217;t love a good time travel story? My favorite music is still from the Kingdom of Zeal and second to that the theme for the Castle of Guardia. The double and triple attacks were fun to pull off and being able to see the enemies on the screen instead of having random battles was a nice trade up &#8212; why go back? The multiple endings were fun as well, especially the one with the developers, and also when you started over you weren&#8217;t a n00b hacking and slashing at level 1 but rather you were whatever level you left off at &#8212; well at least you had that option anyhow. Oh by the way, Chrono Cross, it&#8217;s a sequel to Chrono Trigger, but it&#8217;s nowhere as good, and the ending of Cross, well, let&#8217;s say it&#8217;s best summed up in three pages of text, because that&#8217;s literally how they presented it to you. Oh, and Lynx is your father. There, I ruined the ending for you. Now you won&#8217;t face to face the travesty that is Chrono Cross.</p>
<p><strong>12. Prince of Persia: Sands of Time (PS2).</strong></p>
<p><a title="Prince of Persia: Sands of Time" href="http://www.cournesupremacy.com/wp-content/uploads/2007/05/princeofper3.jpg" rel="lightbox[48]"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/05/princeofper3.jpg" alt="Prince of Persia: Sands of Time" /></a></p>
<p><strong> </strong><a href="http://en.wikipedia.org/wiki/Parkour" target="_blank">Parkour</a> is the word that comes to mind when I think of why I love Prince of Persia: Sands of Time. The game&#8217;s all about smooth motion and free running across walls and pouncing over giant gorges. The combat system was simple â€“ hit the win button and press directional buttons to do all kinds of Buffy the Vampire flips, tumbles, and sand-snatching stabs. This is another game, like Bully, that I felt was exceptionally well produced. The Prince animated well (with 700 different animation sequences he damn well better!), the combat system was fun, and climbing over everything felt fluid and exciting, but that makes sense coming from the French, they also invented Free Running. The one bit I didn&#8217;t like: the fight in the elevator. I forget what the girl&#8217;s name was, but she should have found a crack and stayed there. It took me a dozen tries before I overcame that obstacle only to face an anti-climatic boss fight with the Vikar leading to what I felt was a crappy ending. Much as I love time travel stories, reset button endings just leave me empty. So you&#8217;re telling me that everything I just did&#8230;never happened anyway? Excellent. Of, and if Chrono Trigger ended with a &#8220;reset button&#8221; finale, I don&#8217;t recall it, you don&#8217;t need to trouble yourself by reminding me of it, and that&#8217;s all for the better. What I can&#8217;t remember, only helps to make this a better thing.</p>
<p><strong>11. Halo (Xbox).</strong></p>
<p><a title="Halo Combat Evolved" href="http://www.cournesupremacy.com/wp-content/uploads/2007/05/halo.jpg" rel="lightbox[48]"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/05/halo.jpg" alt="Halo Combat Evolved" /></a></p>
<p>The best description for this game I ever heard came from a CNBC documentary on the video game industry, and it goes a little something like this: &#8220;your Robocop on Larry Niven&#8217;s Ringworld, with the space marines from Aliens, fighting the Predator and a ton of zombies.&#8221; That gets a &#8220;Fuck Yeah!&#8221; Right there. Much as I loved the solo missions, it was really the face-to-face multiplayer. This is one of the first gaming experiences I&#8217;ve had where a bunch of guys got together in the same room and played together. That above all else was the power of this game. I had two sets of Halo friends. The first set of friends were my brother&#8217;s friends back at home in Downingtown. They played Halo for real and for keeps. Admittedly it wasn&#8217;t fun playing with them because of their seriousness to the matter of Halo dominance. Some of the legendary status players actually challenged us to a game of &#8220;Helm&#8217;s Deep&#8221; in Sidewinder that ended with someone grabbing the Ethernet switcher and ripping all the network connections out between the four Xboxes we had there. And you wonder why people murder each other over that goddamn console. Still, it was amazingly fun having 12 people in the same room, 4 Xboxes, and playing Rage Against the Machine&#8217;s &#8220;Fuck the Police&#8221; to a five minute game of King of the Hill with shotguns. Believe it or not, I actually had a deep and interesting conversation over an incredibly long game of one-on-one deathmatch in Hang&#8217;em High at around 4 in the morning at one of these get-togethers. My other set of friends is my group in Los Angeles. We made games together; we played games together. When we worked on our first magnum opus, <a href="http://www.dyadin.com" target="_blank">Dyadin</a>, we widdled away late nights playing Halo. It was a great way to vent frustrations that we had with one another. We were more on the level with one another in terms of skill, and even the best of us could be taken down with a well placed pistol snipe from across the level. Not to mention, these guys were much more light-hearted and we laughed ourselves stupid when we weren&#8217;t hurling curses through the air.</p>
<p>And there you go&#8230;we&#8217;re on to the final 10 games of this list, my 10 most favorite games of all time, until at some point in the future someone makes a game better than the games which I thought were the best and usurps the place of one of the top ten. Will Spore be one of those games? Or Bioshock? Who knows, not even I know!</p>
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		<title>My Favorite Video Games (#20 to #16)</title>
		<link>http://www.cournesupremacy.com/2007/05/17/my-favorite-video-games-20-to-16/</link>
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		<pubDate>Fri, 18 May 2007 07:36:51 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[favorite games]]></category>
		<category><![CDATA[top 50 games]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2007/05/17/my-favorite-video-games-20-to-16/</guid>
		<description><![CDATA[Success! I upgraded WordPress to version 2.2. Why? It said that there were new toys to play with such as populating the sidebar with a calendar and rearranging things here and there. So in other words, I did it, because I can. You know, this list, is more of a list-in-constant-progress. There are many games [...]]]></description>
			<content:encoded><![CDATA[<p>Success! I upgraded WordPress to version 2.2. Why? It said that there were new toys to play with such as populating the sidebar with a calendar and rearranging things here and there. So in other words, I did it, because I can. You know, this list, is more of a list-in-constant-progress. There are many games that I&#8217;ve played that I probably don&#8217;t remember because my brain is slowly turning into swiss cheese. Diablo is an example of a game that I enjoyed but didn&#8217;t add to my list. I won&#8217;t go and amend the 43, but suffice to say, Diablo is now the 44th. I could try and apply the metrics I used to ascertain positions for the other 43 games, but to shove this in the middle now that the list is &#8220;finished&#8221; would throw things off. Needless to say, if I&#8217;m just remember it now, it must not have been too terribly a fond memory. This one literally comes out of the dregs of my memory, surfaced by discussions of video games in-between lambasting Michael Bay&#8217;s latest epic explode-a-thon, the Transformers.</p>
<p><strong>20. Legend of Zelda: A Link to the Past (SNES). </strong></p>
<p><a title="Zelda: Link to the Past" href="http://www.cournesupremacy.com/wp-content/uploads/2007/05/zeldalinktothepast.gif" rel="lightbox[42]"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/05/zeldalinktothepast.gif" alt="Zelda: Link to the Past" /></a></p>
<p>This was my first and still my favorite Zelda experience. In the NES days I&#8217;d venture over to friends houses and we&#8217;d play Zelda. I believe it was one of the things that spurred my absolute need of a Nintendo Entertainment System. My dad procured the Power Set, or whatever it was called &#8212; it was the NES with the light gun and the power pad. It wouldn&#8217;t be until I got my hands on the SNES and its incarnation of Zelda that I would be properly taken by the game. I enjoyed the light and dark world storyline and I like the simplistic but vibrant sprite work of the game. So much so, I had drawn up plans to make a clone (and parody) of Zelda using Visual BASIC. With my lack of coding skills and technology, that never went anywhere, and maybe that was for the best.</p>
<p><strong>19. Dance Dance Revolution (PS1).</strong></p>
<p><a title="Dance Dance Revolution" href="http://www.cournesupremacy.com/wp-content/uploads/2007/05/ddr.jpg" rel="lightbox[42]"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/05/ddr.jpg" alt="Dance Dance Revolution" /></a></p>
<p><strong> </strong>A game that involves physical movement? Preposterous! But fun and addictive. It hurt so much to play, and you were always tired and sweaty, but goddammit, it was fun. I remember we tried to play this in our house. It was dangerous to the infrastructure of the building. We played on the ground floor, using a friend&#8217;s Playstation. He was aptly nicknamed &#8220;Disco Stu&#8221; and another friend called him &#8220;The Mandroid of Liberty&#8221; &#8212; I don&#8217;t remember how or why, but it&#8217;s true. He crafted within the confines of his backpack what we came to know briefly as the &#8220;Mobile DDR Unit.&#8221; It was lugged from house to house. We set it up at our house one afternoon and began to enjoy the dancing. With every jump we made there was the fear that the first floor of our house, braced by termite-chewed support beams, would collapse under the weight of our DDR fanaticism. We had to stop. Eventually my brother was able to play solo in his room, but the house was hardly equipped to handle DDR &#8212; a flaw, I suppose, in the architect&#8217;s design of his shoddy, lower-middle class, cookie cutter houses. So, we always played this at a friend&#8217;s house. I had once considered this for an exercise regime, but that never manifested beyond buying a Red Octane DDR mat. Amazing how the thought of exercise attached to anything, even something enjoyable, isn&#8217;t enough to actually get you to create an exercise regime. Another offshoot I loved about this game was the site <a href="http://www.ddrfreak.com/" target="_blank">DDRFreak</a>. If not DDR&#8217;ing, we enjoyed the videos of other people with more capable feet (&#8220;I&#8217;m the Duke O&#8217; Dance!&#8221;) hamming it up on the fiberglass pad using everything from drunken boxing skills to tangoing for two.</p>
<p><strong>18. Ico (PS2).</strong></p>
<p><a title="Ico" href="http://www.cournesupremacy.com/wp-content/uploads/2007/05/ico.jpg" rel="lightbox[42]"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/05/ico.jpg" alt="Ico" /></a></p>
<p><strong> </strong>Beautiful game and definitely very atmospheric and reminds me a great deal of all the Grimm fairytales that I love so much. Every angle looks like something out of a painting. This game, to me, defined the very reason why I wanted a PS2, next to Metal Gear Solid 2&#8242;s cinematics which teased us for two years. I first played a demo of this game on a disc that we obtained through some means of advertisement or another, and later on I went and got this game at the bargain bin for $15 bucks. A steal. I liked the concept of being a boy with horns helping a blind, ethereal girl around the castle, not that this is some bizarre fantasy I want to LARP, but it&#8217;s a pretty neat fairy tale story. The puzzles were fun, the visuals were epic, and the emotional attachment between yourself and Yorda was very real (okay, to me).</p>
<p><strong>17. Rez (Dreamcast). </strong></p>
<p><a title="Rez" href="http://www.cournesupremacy.com/wp-content/uploads/2007/05/rez.jpg" rel="lightbox[42]"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/05/rez.jpg" alt="Rez" /></a></p>
<p>My friends at USC were big into Rez. I had never heard of it because I didn&#8217;t own a Dreamcast which was the system it premiered on. The game is a rail shooter that matches beats with your shots to create music as you fly through these trippy cyberworlds that represented the innards of computer networks. &#8220;Fear is the Mind Killer,&#8221; baby. It&#8217;s a short game &#8212; something else I like, and it made me go out of the way to get a Dreamcast so I could own it and trip out every now and then in the privacy of my own home. Like the Legend of Zelda, this game got my fingers coding again. This time, of course, I was doing an internship at Electronic Arts, we had <a href="http://www.dyadin.com" target="_blank">Dyadin </a>under our belt, and then half of <a href="http://www.thatcloudgame.com" target="_blank">Cloud</a>, and that summer I took our base engine, which we called Bushido, and wrote code to handle procedurally building <a href="http://www.mvps.org/directx/articles/catmull/" target="_blank">Catmull-Rom splines</a> and to allow a camera to ride along it. With a couple more steps I could have had a decent rail shooter. Finding someone with musical inclination &#8212; I&#8217;m a terrible musician despite my last name &#8212; could probably bring me even closer to Rez. Heck maybe I should have even found a way to dissect the beats from a MP3 or OGG and procedurally generate shooter levels. Now with the Wiimote and <a href="http://www.wiili.org/GlovePIE" target="_blank">GlovePIE </a>that would definitely make for a more interesting game. Uh, anyway, I digress&#8230; If you&#8217;re thinking of getting this game, the Dreamcast version is much better than the PS2 one unless you for various reasons would like to get the trance vibrator brick.</p>
<p><strong>16. Myst (PC). </strong></p>
<p><a title="Myst" href="http://www.cournesupremacy.com/wp-content/uploads/2007/05/myst.jpg" rel="lightbox[42]"><img src="http://www.cournesupremacy.com/wp-content/uploads/2007/05/myst.jpg" alt="Myst" /></a></p>
<p>The killer app for the CD-ROM. I begged and wanted a new computer to play this game, well no, I begged and wanted a new computer so I could program mode 13h and do SVGA VESA 2.0 linear framebuffer coding, anything was an upgrade from EGA. Well, I got it, and I couldn&#8217;t have been happier. The family got an NEC Pentium 90 Mhz with a CD-ROM drive and I played this and the 7<sup>th</sup> Guest. I enjoyed this one a lot more. One aspect of Myst that I really liked was that they included a small, empty journal with the game. Talk about making you feel more like an archaeologist trying to put the pieces of this forgotten and deserted island back together. I thought this was an interesting low-tech meets high-tech way to let you interact with a game. Sure other games have you write down information to solve puzzles, or to write down shit so you can go to gamefaqs and look it up and cheat your way through, but the journal included with Myst just felt right. It made sense.</p>
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