Review of Zelda: Phantom Hourglass

Christmas is over. Everything’s back to business. I know I said that this month would be Nintendo DS homebrew month, but with family and friends and all the holiday jazz going on, yeah…that’s not really going to happen. As gung ho as I want to be about DS homebrew, I didn’t spend the money and [...]

Phantom Hourglass

I made it back east. I swear to god, United Airlines’ planes are falling apart on the runway. Everytime I fly with them their planes are always requiring extra maintenance. One day one of those planes will fall apart in the sky and I don’t want to be riding that, not unlike Albino riding Kasumi [...]

Super Mario Galaxy and LA

“Work, work, work…” At least that’s what I think the Elite in Halo 1 was saying while trying to kill me.
But this Wednesday I’m going back to sunny and plastic Los Angeles to spend a couple of wholesome days smack dab in the ghetto, where I used to live while as a student at the [...]

Boid Simulation Code

So, finally, here’s the code I wrote for my Boid simulator in C# using the XNA framework. Keep in mind: not everything is optimized, documented, and so on and so forth. The code is probably ugly in general, and I’m not using the best C# coding practices. I understand how to code 80% of C# [...]

I took the day off to code

As my good friend, Scrabcake, make a record of saying, I am a nerd. Here’s proof: I took the day off from work, where I am a software engineer, to stay at home, and…engineer software. Why engineer software at home for free, when the company in which I work for, would gladly pay me to [...]