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	<title>Courne Supremacy &#187; 3D Modeling Archives  &#8211; The Courne Supremacy</title>
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	<description>Just fire one out!</description>
	<lastBuildDate>Fri, 03 Feb 2012 06:53:38 +0000</lastBuildDate>
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			<item>
		<title>How Evangelion Inspired Me To 3D Model Again</title>
		<link>http://www.cournesupremacy.com/how-evangelion-inspired-me-to-3d-model-again/</link>
		<comments>http://www.cournesupremacy.com/how-evangelion-inspired-me-to-3d-model-again/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 05:11:21 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Drawing Technique]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/?p=702</guid>
		<description><![CDATA[A friend of mine hadn&#8217;t ever seen Neon Genesis Evangelion. I knew that Khara Studios and Hideaki Anno were redoing the 26-episode TV series as a tetralogy of movies. The first movie came out in 2007 and honestly, I just &#8230; <a href="http://www.cournesupremacy.com/how-evangelion-inspired-me-to-3d-model-again/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cournesupremacy.com/how-evangelion-inspired-me-to-3d-model-again/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hair!!</title>
		<link>http://www.cournesupremacy.com/hair/</link>
		<comments>http://www.cournesupremacy.com/hair/#comments</comments>
		<pubDate>Sun, 03 Feb 2008 03:31:13 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[blender]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2008/02/02/hair/</guid>
		<description><![CDATA[The new Jakha particles are a lot better. This is just playing with the particles for maybe 2-3 hours: Here&#8217;s how it works: You create an initial batch of particles (maybe 25 to 100 hair particles). You then &#8220;bake&#8221; the &#8230; <a href="http://www.cournesupremacy.com/hair/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cournesupremacy.com/hair/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>About Hair in Blender&#8230;</title>
		<link>http://www.cournesupremacy.com/about-hair-in-blender/</link>
		<comments>http://www.cournesupremacy.com/about-hair-in-blender/#comments</comments>
		<pubDate>Sat, 02 Feb 2008 23:26:55 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[blender]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2008/02/02/about-hair-in-blender/</guid>
		<description><![CDATA[I take it back&#8230; (maybe) But, if you want to play with hair in blender, get this build: http://www.graphicall.org/builds/builds/showbuild.php?action=show&#38;id=560Â  That is the beautiful thing about open source. GraphicAll.org is a site that builds many different versions of Blender &#8212; usually &#8230; <a href="http://www.cournesupremacy.com/about-hair-in-blender/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Albino Grimby</title>
		<link>http://www.cournesupremacy.com/albino-grimby/</link>
		<comments>http://www.cournesupremacy.com/albino-grimby/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 05:51:04 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[albino grimby]]></category>
		<category><![CDATA[blender]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2008/01/27/albino-grimby/</guid>
		<description><![CDATA[My latest work-in-progress. A &#8220;bunny rabbit&#8221; character that I created with my brother named Albino Grimby &#8212; hence my Interwebs nickname. His Interwebs nickname is Grimby Slayer. Here&#8217;s what Albino actually is: A small stuffed animal. He might look cute, &#8230; <a href="http://www.cournesupremacy.com/albino-grimby/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cournesupremacy.com/albino-grimby/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>3D Head Model</title>
		<link>http://www.cournesupremacy.com/3d-head-model/</link>
		<comments>http://www.cournesupremacy.com/3d-head-model/#comments</comments>
		<pubDate>Mon, 21 Jan 2008 10:48:27 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[blender]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2008/01/21/3d-head-model/</guid>
		<description><![CDATA[Some more Blender practice. This time an entire head. &#8220;Where are the ears?&#8221; I hear you saying. Next time. Next time there will be ears. I&#8217;m not 100% happy with the render. I&#8217;m playing around with Blender&#8217;s subsurface scattering parameters, &#8230; <a href="http://www.cournesupremacy.com/3d-head-model/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cournesupremacy.com/3d-head-model/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Human Face (2nd attempt)</title>
		<link>http://www.cournesupremacy.com/human-face-2nd-attempt/</link>
		<comments>http://www.cournesupremacy.com/human-face-2nd-attempt/#comments</comments>
		<pubDate>Sun, 20 Jan 2008 04:25:37 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[human face]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2008/01/19/human-face-2nd-attempt/</guid>
		<description><![CDATA[Another practice session with Blender 3D today. I modeled another face. Not bad for five hours of work. It&#8217;s not textured but it uses Blender&#8217;s sub-surface scattering as apart of the mesh&#8217;s material. As for rotoscoping reference &#8212; I didn&#8217;t &#8230; <a href="http://www.cournesupremacy.com/human-face-2nd-attempt/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wiimote Renders</title>
		<link>http://www.cournesupremacy.com/wiimote-renders/</link>
		<comments>http://www.cournesupremacy.com/wiimote-renders/#comments</comments>
		<pubDate>Fri, 18 Jan 2008 10:44:16 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[3D wiimote]]></category>
		<category><![CDATA[blender]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2008/01/18/wiimote-renders/</guid>
		<description><![CDATA[some more renders of my wiimote in Blender 3D. Enjoy.]]></description>
		<wfw:commentRss>http://www.cournesupremacy.com/wiimote-renders/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Wiimote Final Render</title>
		<link>http://www.cournesupremacy.com/wiimote-final-render/</link>
		<comments>http://www.cournesupremacy.com/wiimote-final-render/#comments</comments>
		<pubDate>Wed, 16 Jan 2008 11:13:48 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[3D wiimote]]></category>
		<category><![CDATA[blender]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2008/01/16/wiimote-final-render/</guid>
		<description><![CDATA[Okay, maybe not a final, final render, but I think except for some tweaks here and there, it&#8217;s pretty much done. There are some things I can do, which you&#8217;d never see, so I think I&#8217;ll skip doing them. Maybe &#8230; <a href="http://www.cournesupremacy.com/wiimote-final-render/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cournesupremacy.com/wiimote-final-render/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wiimote in Blender (WIP)</title>
		<link>http://www.cournesupremacy.com/wiimote-in-blender-wip/</link>
		<comments>http://www.cournesupremacy.com/wiimote-in-blender-wip/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 05:30:29 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[3D wiimote]]></category>
		<category><![CDATA[blender]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2008/01/06/wiimote-in-blender-wip/</guid>
		<description><![CDATA[I&#8217;m back in the bay area today. Nice weather we&#8217;re having. I&#8217;ve been watching it part of last week &#8212; there were supposed to be thunderstorms in San Francisco. Yesterday, I started my journey back home around 3 am. The &#8230; <a href="http://www.cournesupremacy.com/wiimote-in-blender-wip/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cournesupremacy.com/wiimote-in-blender-wip/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Does it Blend?</title>
		<link>http://www.cournesupremacy.com/does-it-blend/</link>
		<comments>http://www.cournesupremacy.com/does-it-blend/#comments</comments>
		<pubDate>Sat, 29 Dec 2007 09:05:04 +0000</pubDate>
		<dc:creator>AlbinoGrimby</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[blender]]></category>

		<guid isPermaLink="false">http://www.cournesupremacy.com/2007/12/29/does-it-blend/</guid>
		<description><![CDATA[So I&#8217;ve delved into the world of modeling 3D with Blender. After seven hours of obsessive vertex tweaking this is what I finally came up with: I gotta say, it&#8217;s easy to get into 3D modeling with Blender and it &#8230; <a href="http://www.cournesupremacy.com/does-it-blend/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>1</slash:comments>
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