Hair!!

The new Jakha particles are a lot better. This is just playing with the particles for maybe 2-3 hours:

Here’s how it works: You create an initial batch of particles (maybe 25 to 100 hair particles). You then “bake” the particles out — that is they become editable. From there you’re able to enter a particle [...]

About Hair in Blender…

I take it back… (maybe)
But, if you want to play with hair in blender, get this build:
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=560 
That is the beautiful thing about open source. GraphicAll.org is a site that builds many different versions of Blender — usually the builders also test them and viola, before there is a new official Blender release, you can be [...]

Albino Grimby

My latest work-in-progress. A “bunny rabbit” character that I created with my brother named Albino Grimby — hence my Interwebs nickname. His Interwebs nickname is Grimby Slayer. Here’s what Albino actually is:

A small stuffed animal. He might look cute, but we all know the truth. He’s evil to the core although all he ever wants [...]

3D Head Model

Some more Blender practice. This time an entire head. “Where are the ears?” I hear you saying. Next time. Next time there will be ears. I’m not 100% happy with the render. I’m playing around with Blender’s subsurface scattering parameters, but I said to myself, “this is the last render of the night and I’m [...]

Human Face (2nd attempt)

Another practice session with Blender 3D today. I modeled another face. Not bad for five hours of work. It’s not textured but it uses Blender’s sub-surface scattering as apart of the mesh’s material.

As for rotoscoping reference — I didn’t use any. I just used my best judgement and the help from one of the online [...]