Nendoroid: Homura Akemi

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It’s been a while since I did one of these, but usually miniature photography takes a bit of time for me to setup, pose the figures, and get images that I like. I’m getting better, but it still took the better of six hours, although I ended up with a few creative pieces out of it, including this blog post. BTW, if you hate spoilers, you can just go to the gallery of images at the bottom and ignore my ramblings, cause this is going to get spoiled like four month old milk.

Today’s anime figure is the Nendoroid of Homura Akemi from the anime series Puella Magi Madoka Magica. You try saying that five times fast. The show was a blockbuster back in Winter/Spring of 2011, but I actually didn’t pick up the show until later. If you want to watch it legitimately over the ‘tubes, Crunchyroll has the show. If you subscribe to them you can watch it at 1080p, which is fantastic.

I was planning to re-watch this series, but then around the time Crunchyroll announced it, I ended up reading another one of their blog posts and getting side tracked watching Futari wa Pretty Cure. Yeah that’s right, I watched that. Madoka and Pretty Cure are both magical girl shows. Neither of them fall into the Sailor Moon shoujo type of romcom/kill-monster-of-the-week type of show though. For me Sailor Moon was one of the gateway animes when DiC brought it out back in the mid 90s. I imagine for most people who are my age, they probably started there or somewhere within the vicinity of it and then began their exploration into things like Evangelion and what have you.

As for Pretty Cure (Precure as it’s called now), there’s actually a whole pantheon of magical girls and it’s been on the air since 2004. Crunchyroll also has the original Futari wa Pretty Cure (We are Pretty Cure) on their site, but you may be annoyed by the hissing from the VHS tape quality video they have. That’s the one I watched and I think of it as the “buddy-cop” magical girl show. There are only two characters (hence the “We are…” in the title), Nagisa and Honoka, and like a buddy cop movie, once they move out of their slice-of-life story mode to demon-battling-mode they usually cause a lot of stuff to explode. Every showdown is resolved with a battery of fisticuffs and punctuated with a thing called a Marble Screw that’s a magical beam the diameter of a house.

Madoka is akin to a deconstruction of the magical girl genre. Precure and Sailor Moon both have the magical creature. Honoka and Nagisa have Mipple and Mepple. Usagi has Luna. The critter imbues the girl with magical powers after choosing them, you know, it’s destiny and fate. In Madoka the girls are offered a choice. Kubey’s the show’s magical critter, a cuddly little guy that presents the girls a contract to become a Puella Magi. But, unlike Sailor Moon or Precure there’s a consequence. Once you start down that road, it leads to some pretty dark and disturbing things, and it makes the show fun to watch in its own way. It is also violent but this was built for a late night audience, not little girls. Also, the show might have Madoka in it, but for most of the show you’ll probably be interested in today’s Nendoroid: Homura Akemi.

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Yes, that’s a rocket launcher. For me, she was an impulse buy because of that rocket launcher. Oh and the desert eagle and pipe bomb accessories. Here’s a shot of all the goodies you get when you purchase her:

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I remember watching the show and thinking “why’s that girl got a shotgun?” Too bad her toy doesn’t come with one. Homura’s magical power is time travel and she’s been looping through trying to save her buddies from their miserable fate for many cycles. When she started out as a Magi, she was like this:

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A nerd (minus the pipebomb). To help her fight the witches (that’s what the baddies are called) she freezes time, goes into a police department, and robs them of their weapons. She ditches the glasses and pigtails and becomes a badass time traveler with a ton of guns and grenades at her disposal. It’s nothing frilly either; it’s just ordinance to get the job done.

Some close up shots of her:

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Check out her shield, a lot of detail. It looks fantastic. On her hand, she’s got her crystal from the contract she made with Kubey.

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The paint job’s mostly nice, but you can see on her scarf it’s a bit messy. The ends of the pigtails come off as well. I was worried that the ends of her pigtails might snap easily, but since they come off I’m a little less worried about them.

If you own more than one Nendoroid, you can interchange the parts, which is why this is my favorite type of anime figurine to collect. Let’s borrow the body of Kuronuma Sawako from Kimi ni Todoke:

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That’s for all the guys that like moe.

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And guns.

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Some more goofiness — I feel that these two make the perfect buddy-cop pair.

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And a cross over from the two biggest blockbusters in recent anime history. Yui should probably not be holding that.

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All pictures are in the gallery below along with a few others.

Aishiteru, Natsume Yujin-cho ED

I love this Japanese song from the end of Natsume’s Book of Friends (Natsume Yuujin-cho season 2) called Aishiteru. Here’s a youtube video of the ending:

I can’t claim to understand the song, since it’s in Japanese, but I love it nonetheless. Sure, I’ve read the lyrics and the translation, but it’s still Greek to me.

Usually I’d like to find out more about the artist if I like a song or I like to find the original music video, but for some reason this artist, Kourin, eluded me. I actually always thought it was one woman, but they’re a duo. Her singing is haunting and achingly beautiful, especially in this song.

It’s been three years, but the song is still on my mind (and in my playlist), and I was looking around Youtube for various music videos and I searched for Aishiteru and came across the PV:

Kourin’s blog. There are a bunch of other live performance videos on there so I can get a sample of more of their work. I’ll have to pick up the CDs.

Also, if you’re looking for an anime to watch, I recommend Natsume’s Book of Friends. I found it on Crunchyroll years ago and immensely enjoyed it. The stories are a nice mixture of light humor and melancholy. They’re ghost stories without resorting to scares to elicit an emotional response from you. There was recently two more seasons. They’re not what I remember the show to be, but there are a few gems in the newer seasons. Regardless, it’s good to see one of my favorite animes return, although now it’s done and over.

SuperHappy Block Party

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I went to SuperHappy Block Party on Saturday. If you don’t know what it is check out the link:

www.superhappy.be

It’s a gathering of hackers and artists — people who enjoy doing technical or creative work coming together for 12 hours to meet people, work on projects, or just hang out and party. I think Super Happy Block Party grows out of the hacker culture/ethic that sprang up around Silicon Valley, and it’s a good reminder to me that this is why I’d want to be here. I tend to hack code on my own — so it was a good excuse to spent the afternoon teaching myself some new things about old tricks, more about that later.

It rained like hell that Saturday morning, but I was committed to going. I got into Palo Alto around 2 pm after it stopped raining. The sun peeked through the clouds for a bit. High Street was entirely closed off to car traffic making it a small pedestrian’s paradise. After grabbing a name badge and a chicken sandwich from the Chicken Champion truck, I went around and checked out the place. In the High Street parking garage there were all sorts of booths for artists and tech companies. On the third floor of the garage there was a “VC office hours” thing where you could pitch or talk to a Venture Capitalist if that’s your thing. Next door was Talenthouse and the Silent Disco. I didn’t really stick around to figure out what the disco was all about, but I assume everyone walking around with headphones had something to do with it. I ended up meeting plenty of folks I knew — co-workers, folks that used to work at my company, and a fellow Drawing Meats buddy, whom I knew was coming. I also got to meet plenty of interesting people. One of them was the guy who worked on Word Lens. Another dude was showing off Bastion running in native code through the Chrome browser. A met a third guy who ran a startup company out of Canada.

I ended up hanging out in the building at the end of High Street and worked on my Mac. My pet project? I purchased myself a new web domain for This Mortal Coil and I wanted to build a website for it. I want something more than a WordPress site and there’s plenty of new web technology out there to learn. I’ve been looking at HTML5′s <canvas> tag. I’d like to make WordPress plugins that’ll enhance the site’s interactivity. I also want to make my own comic page plugin to display the graphic novel. I have plenty of other ideas too. I spent my time at SuperHappy learning more about HTML5, Javascript, jQuery, and a host of new tech, and also getting distracted from doing that about every 10 minutes, but that’s SuperHappy for you. I learned enough to setup an IDE, found a decent way to debug Javascript code, and managed to write a bit of code for a simple project.

I can’t say it’s anything amazing. A lot of my time was spent reading and bashing my head against broken code and trying to figure out what I was doing wrong or what libraries I needed to include to get the page to work. Things got pretty exciting when I learned that you could do gestures and touch callbacks and practically make iOS apps without having to through Objective-C or the App Store. Here’s a sample of the work I did get done. As a bonus, if you have an iPhone, you can add these to your home screen and play them without a web browser bar taking on the screen.

HTML5 Play. This uses the HTML5 canvas. I drew a red ball. It’s not much, but you can use this with your iPhone. Just touch the red ball and you can move it around the screen by dragging your finger.

HTML5 Image Manip. You can also use this with your iPhone/iPad. It’s basically the same as HTMl5 Play, but I loaded an image and you can drag it around. I know you can do rotating and scaling but after a lot of head-bashing I couldn’t figure it out. This was meant to be a prototype for handling high resolution artwork in a gallery display. It obviously needs a lot more work.

The’re small steps, but I’m pretty excited for the possibility of what I can do in building an interactive website. I’ll be talking more about this and This Mortal Coil in the coming weeks, so stay tuned.