Human Face (2nd attempt)
Another practice session with Blender 3D today. I modeled another face. Not bad for five hours of work. It’s not textured but it uses Blender’s sub-surface scattering as apart of the mesh’s material.
As for rotoscoping reference — I didn’t use any. I just used my best judgement and the help from one of the online videos I found at Montage Studios. This one came out a little bit better and was fun to put together. One day of course, this face will have to be linked to the rest of the body, but we’ll see. That’s still quite hard for me at this stage.



