Wiimote Final Render
Okay, maybe not a final, final render, but I think except for some tweaks here and there, it’s pretty much done. There are some things I can do, which you’d never see, so I think I’ll skip doing them. Maybe it’s lazy, but this being my first Blender 3D project I’m pretty damn content with the way it turned out. It’s probably not the most efficiently modeled 3D object and the texturing is half-assed, but it looks damn good.
For those interested, I used subdivision surfaces and except for the four lights on the bottom of the wiimote, everything else is actually one mesh — the face plate, the entire body of the wiimote, everything. One mesh. It was hard working with the subdivision surfaces at times because it likes everything to be rounded and things on the wiimote’s faceplate have sharper corners. In retrospect maybe I should have found some different way to do the faceplate, making the holes for all the buttons proved to be quite an undertaking and resulted in creating a lot of the edge loops around the wiimote mesh. I wanted to try and capture as much of the geometry of the wiimote as possible. I think I succeeded. I’ll post a montage rendering of the wiimote in various positions. For tonight, you get this:



