Blender 3D
I used to be really big into 3D modeling way back in my teens because I thought I might want to do art for a living, and hell, making 3D models for video games, who wouldn’t want to do that? Of course, back then, I was inspired by games like Command and Conquer — they used 3D artwork, but only to make pre-rendered sprites. Now, well, you know what 3D is like nowadays in video games. There’s a lot to learn when it comes to making 3D meshes: texturing, rigging for characters, low polygon modeling, etc. The list goes on, but I’ve been surfing the web looking at freeware software for the past couple of days and came across Blender. Blender is a freeware 3D modeling, animation, and rendering package. Yes, there’s also Povray, but Povray never hit me as user friendly or intuitive to use. There are modelers for it but they never seemed all that great or cohesive — hence why I begged my mom (when I was younger) for a copy of Caligari Truespace to do 3D in, then later I picked up Martin Hash Animation Master. Back to Blender. Now you’d think that it being freeware means that the UI is obtuse, the features are buggy, and it’s generally just a pile of horse manure. Well, I’d say, and only from my limited experience with Blender so far, that you’d be wrong (and I was wrong to think that too). Its come a long way. I was quite surprised to see it have a huge set of features — it’s on par with what I found in Maya. There’s already some incredible artwork done in it including animated films –it can do everything from game artwork to full on broadcast quality 3D animation and even video compositing with CG elements.
Blender’s also lightweight clocking in around 11 mbs for the download. It runs fast. The UI will take some getting used too, but since I don’t know other 3D packages that well, it’s a blank slate for me and Blender can imprint its UI grammar and methodologies on my brain. There’s a huge user base it seems and a lot of blogs, tutorial sites, how-to videos, and documentation online. It might be the perfect way to get back into 3D for me. Best of all, I won’t have to fork over the ungodly sums of money Caligari or Alias want me too for their buggy, bloated software.
If you’re interested in checking out Blender you can visit their site: www.blender.org.



December 29th, 2007 at 10:26 pm
Hey nubling,
You just discovering this? I was using blender in highschool when it was buggy and crappy and sans textures. I was a bit turned off by the long list of keystrokes that at the time replaced most of the UI. That’s something I feel that most 3d packages fail miserably at. I wish they’d come up with something that was like Bryce only powerful, because I know I sound like a huge newb here but I find all of the buttons, lists, hierarchies and menus really confusing and offputting. I know how to do a few things in Maya but for the most part it’s crazy unintuitive.
I’ll have to check out blender again.
December 29th, 2007 at 10:35 pm
Hey Nublette, I’ve known about Blender for a couple of years now — I saw it on TechTV a couple of years ago (2001?), but by then I wasn’t into doing 3D modeling anymore. I didn’t pick up 3D again till about 2004, but now that I’ve seen what trueSpace, Hash, and Maya have to offer, and the fact that Blender is supported and developed for, it looks like the best choice (IMHO). I also can’t stand the laundry list of hotkeys, buttons, and crap, but Blender’s seems failrly organized, or I’ve gotten used to the UI for 3D modeling apps.