Success! I upgraded WordPress to version 2.2. Why? It said that there were new toys to play with such as populating the sidebar with a calendar and rearranging things here and there. So in other words, I did it, because I can. You know, this list, is more of a list-in-constant-progress. There are many games that I’ve played that I probably don’t remember because my brain is slowly turning into swiss cheese. Diablo is an example of a game that I enjoyed but didn’t add to my list. I won’t go and amend the 43, but suffice to say, Diablo is now the 44th. I could try and apply the metrics I used to ascertain positions for the other 43 games, but to shove this in the middle now that the list is “finished” would throw things off. Needless to say, if I’m just remember it now, it must not have been too terribly a fond memory. This one literally comes out of the dregs of my memory, surfaced by discussions of video games in-between lambasting Michael Bay’s latest epic explode-a-thon, the Transformers.
20. Legend of Zelda: A Link to the Past (SNES).

This was my first and still my favorite Zelda experience. In the NES days I’d venture over to friends houses and we’d play Zelda. I believe it was one of the things that spurred my absolute need of a Nintendo Entertainment System. My dad procured the Power Set, or whatever it was called — it was the NES with the light gun and the power pad. It wouldn’t be until I got my hands on the SNES and its incarnation of Zelda that I would be properly taken by the game. I enjoyed the light and dark world storyline and I like the simplistic but vibrant sprite work of the game. So much so, I had drawn up plans to make a clone (and parody) of Zelda using Visual BASIC. With my lack of coding skills and technology, that never went anywhere, and maybe that was for the best.
19. Dance Dance Revolution (PS1).

A game that involves physical movement? Preposterous! But fun and addictive. It hurt so much to play, and you were always tired and sweaty, but goddammit, it was fun. I remember we tried to play this in our house. It was dangerous to the infrastructure of the building. We played on the ground floor, using a friend’s Playstation. He was aptly nicknamed “Disco Stu” and another friend called him “The Mandroid of Liberty” — I don’t remember how or why, but it’s true. He crafted within the confines of his backpack what we came to know briefly as the “Mobile DDR Unit.” It was lugged from house to house. We set it up at our house one afternoon and began to enjoy the dancing. With every jump we made there was the fear that the first floor of our house, braced by termite-chewed support beams, would collapse under the weight of our DDR fanaticism. We had to stop. Eventually my brother was able to play solo in his room, but the house was hardly equipped to handle DDR — a flaw, I suppose, in the architect’s design of his shoddy, lower-middle class, cookie cutter houses. So, we always played this at a friend’s house. I had once considered this for an exercise regime, but that never manifested beyond buying a Red Octane DDR mat. Amazing how the thought of exercise attached to anything, even something enjoyable, isn’t enough to actually get you to create an exercise regime. Another offshoot I loved about this game was the site DDRFreak. If not DDR’ing, we enjoyed the videos of other people with more capable feet (”I’m the Duke O’ Dance!”) hamming it up on the fiberglass pad using everything from drunken boxing skills to tangoing for two.
18. Ico (PS2).

Beautiful game and definitely very atmospheric and reminds me a great deal of all the Grimm fairytales that I love so much. Every angle looks like something out of a painting. This game, to me, defined the very reason why I wanted a PS2, next to Metal Gear Solid 2’s cinematics which teased us for two years. I first played a demo of this game on a disc that we obtained through some means of advertisement or another, and later on I went and got this game at the bargain bin for $15 bucks. A steal. I liked the concept of being a boy with horns helping a blind, ethereal girl around the castle, not that this is some bizarre fantasy I want to LARP, but it’s a pretty neat fairy tale story. The puzzles were fun, the visuals were epic, and the emotional attachment between yourself and Yorda was very real (okay, to me).
17. Rez (Dreamcast).

My friends at USC were big into Rez. I had never heard of it because I didn’t own a Dreamcast which was the system it premiered on. The game is a rail shooter that matches beats with your shots to create music as you fly through these trippy cyberworlds that represented the innards of computer networks. “Fear is the Mind Killer,” baby. It’s a short game — something else I like, and it made me go out of the way to get a Dreamcast so I could own it and trip out every now and then in the privacy of my own home. Like the Legend of Zelda, this game got my fingers coding again. This time, of course, I was doing an internship at Electronic Arts, we had Dyadin under our belt, and then half of Cloud, and that summer I took our base engine, which we called Bushido, and wrote code to handle procedurally building Catmull-Rom splines and to allow a camera to ride along it. With a couple more steps I could have had a decent rail shooter. Finding someone with musical inclination — I’m a terrible musician despite my last name — could probably bring me even closer to Rez. Heck maybe I should have even found a way to dissect the beats from a MP3 or OGG and procedurally generate shooter levels. Now with the Wiimote and GlovePIE that would definitely make for a more interesting game. Uh, anyway, I digress… If you’re thinking of getting this game, the Dreamcast version is much better than the PS2 one unless you for various reasons would like to get the trance vibrator brick.
16. Myst (PC).

The killer app for the CD-ROM. I begged and wanted a new computer to play this game, well no, I begged and wanted a new computer so I could program mode 13h and do SVGA VESA 2.0 linear framebuffer coding, anything was an upgrade from EGA. Well, I got it, and I couldn’t have been happier. The family got an NEC Pentium 90 Mhz with a CD-ROM drive and I played this and the 7th Guest. I enjoyed this one a lot more. One aspect of Myst that I really liked was that they included a small, empty journal with the game. Talk about making you feel more like an archaeologist trying to put the pieces of this forgotten and deserted island back together. I thought this was an interesting low-tech meets high-tech way to let you interact with a game. Sure other games have you write down information to solve puzzles, or to write down shit so you can go to gamefaqs and look it up and cheat your way through, but the journal included with Myst just felt right. It made sense.